SubjectsSubjects(version: 963)
Course, academic year 2013/2014
  
Virtual Reality in Engineering - N445067
Title: Virtuální realita v inženýrství
Guaranteed by: Department of Computing and Control Engineering (445)
Faculty: Faculty of Chemical Engineering
Actual: from 2012 to 2018
Semester: winter
Points: winter s.:4
E-Credits: winter s.:4
Examination process: winter s.:
Hours per week, examination: winter s.:2/1, C+Ex [HT]
Capacity: unlimited / unlimited (unknown)
Min. number of students: unlimited
State of the course: taught
Language: Czech
Teaching methods: full-time
Teaching methods: full-time
Level:  
Guarantor: Procházka Aleš prof. Ing. CSc.
Examination dates   Schedule   
Annotation -
The subject is devoted to selected methods of three-dimensional modelling including object recognition and the use of virtual reality for construction of virtual objects and scenery around. Topics studied include elements of computer vision in informatics, the use of the VRML language in the MATLAB environment and web applications.
Last update: Procházka Aleš (07.08.2013)
Aim of the course -

Students will know

  • how to use the VRML language for the 3D modelling
  • how to create static and dynamic virtual models
  • how to use efficient algorithmic and mathematical tools for the 3D modelling
Last update: Procházka Aleš (07.08.2013)
Course completion requirements -

Students will complete two projects during the term (min. 30 points), the oral exam and projects should result in more then 50 points.

Last update: Procházka Aleš (07.08.2013)
Literature -

R:Žára J.,Laskavý průvodce virtuálními světy,Computer Press,Brno,1999,8072261436

A:Žára J.,Jazyky pro popis virtuální reality,učební text ČVUT,Praha,2000,8001021009

A:Zrzavý J.,VRML - tvorba dokonalých www stránek,Grada,Praha,1999,8071696439

A:Grepl R.,Modelování mechatronických systémů v Matlab/SimMechanics,BEN,Praha,2007,9788073002268

Last update: TAJ445 (30.09.2013)
Syllabus -

1 Definition of virtual reality, basic principles of the control of virtual world, Avatar. VRML viewers.

2 Principles of the 3D world creation, basic algorithms and their mathematical background.

3 Homogeneous axis, geometric transforms in the 3D. Illuminated models.

4 Static scenes modelling in the VRML, file structure, graph of the scene, attributes, prototypes, VRML a HTML

5 Nodes of geometric bodies.

6 The node transform and its attributes.

7 Appearance of geometric bodies. Text processing.

8 Group and son nodes.

9 The use of illumination sources.

10 Time dependent nodes.

11 Associated nodes. Interpolators.

12 The survay of tools for the 3D modelling.

13 CASE STUDY 1 - design of the static virtual world.

14 CASE STUDY 2 - design of the dynamic virtual world.

Last update: Procházka Aleš (07.08.2013)
Learning resources -

http://www.cortona3d.com

Last update: Procházka Aleš (07.08.2013)
Registration requirements -

Mathematics I, Computer graphics

Last update: Procházka Aleš (07.08.2013)
Teaching methods
Activity Credits Hours
Účast na přednáškách 1 28
Příprava na přednášky, semináře, laboratoře, exkurzi nebo praxi 0.5 14
Práce na individuálním projektu 1.5 42
Příprava na zkoušku a její absolvování 0.5 14
Účast na seminářích 0.5 14
4 / 4 112 / 112
Coursework assessment
Form Significance
Regular attendance 10
Report from individual projects 60
Examination test 30

 
VŠCHT Praha