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The aim of the course is to present currently used agile approaches in alignment with the international standards and uses.
The course presents an overview of the agile approaches and delves deeper into the most common ones, such as Scrum, Kanban, DSDM.
Upon completion of the course the students will be able to use basic tools of multiple approaches, be productive members of agile project teams.
The course is aligned to international standards and examinations.
Last update: Švecová Lenka (08.02.2021)
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Credit: quizzes, midterm exam, individual work. Exam: final written exam (final exam), elaboration of a team project using an agile approach, including several continuous presentations. Last update: Švecová Lenka (13.05.2022)
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R: D-School. Stanford d-school bootcamp bootleg (2022). Available: https://dschool.stanford.edu/resources/design-thinking-bootleg. R. Ken Schwaber & Jeff Sutherland (2020). The Scrum Guide. The Definitive Guide to Scrum: The Rules of the Game. Available: https://scrumguides.org/docs/scrumguide/v2020/2020-Scrum-Guide-US.pdf. R: Anderson, D. J., & Carmichael, A. (2016). Essential kanban condensed. Blue Hole Press. R: Taymor, E. (2017). Agile handbook. A: Measey, P. et al. (2015). Agile foundations: principles, practices and frameworks. BCS. A: Wysocki, R. K. (2011). Effective project management: traditional, agile, extreme. John Wiley & Sons. A: Kniberg, H. (2011). Lean from the trenches: Managing large-scale projects with Kanban. Pragmatic Bookshelf. Last update: Švecová Lenka (13.05.2022)
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Zápočet: průběžné kvizy, průběžná písemná zkouška (midterm exam), individuální práce Zkouška: závěrečná písemná zkouška (final exam), zpracování týmového projektu za použití agilního přístupu včetně několika průběžných prezentací Last update: Švecová Lenka (08.02.2021)
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1. Why Agile matters. Difference to waterfall. When to use which approach. 2. Design Thinking Process. Selected design tools (Empathy map, Point of view, Persona) 3. Family of Agile Approaches. Origins of agile. Agile manifesto. Rationale and Benefits. Empirical and defined process. Agile simulation. 4. Design Thinking Process in detail. Empathize. Define. Ideate. Prototype. Test. Other versions of the Design Thinking lifecycle. 5. Combining Agile and Design Thinking. 6. Scrum. Scrum Guide. Roles. Ceremonies. Artefacts. 7. Kanban 8. Other agile approaches. DSDM, XP (Extreme Programming), PRINCE2Agile, Design Sprint. 9. Scaling Agile. SAFE, LESS (Large Scale Scrum) 10. Combining Agile and Operations. DevOps. Dual track agile. 11. Complementary fields to Agile. Business Analysis. Product management. Lean Startup. User Experience/Interaction Design, Testing. 12. Implementing Agile 13. Company visit/Guest lectures from the industry. 14. Current topics of implementation „Being agile“ vs. „Doing agile“.
Note: Scrum part of the course is based on suggested learning outcomes by the Scrum Alliance and Scrum.org, leading bodies in the field Last update: Švecová Lenka (13.05.2022)
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Teaching methods | ||||
Activity | Credits | Hours | ||
Obhajoba individuálního projektu | 0.1 | 4 | ||
Účast na přednáškách | 1 | 28 | ||
Příprava na přednášky, semináře, laboratoře, exkurzi nebo praxi | 1.9 | 54 | ||
Práce na individuálním projektu | 1.6 | 46 | ||
Příprava na zkoušku a její absolvování | 0.3 | 8 | ||
Účast na seminářích | 1 | 28 | ||
6 / 6 | 168 / 168 |