|
|
|
||
Project based-course where students get hands-on experience solving a real problem for a company partner applying knowledge and skills from agile project management, user experience, product management.
The specific tools used vary based on the company assignment. The course is enhanced by interaction with experts from the company partner and guest speakers and coaches.
Course typically serves as a capstone after students have completed courses on project management and agile project management; interested students without this experience can replace these by suggested online components before the course start.
Course uses experiential learning, project based learning, flipped classroom and peer-learning.
Last update: Švecová Lenka (10.02.2021)
|
|
||
Last update: Švecová Lenka (10.02.2021)
|
|
||
B: KNAPP, Jake; ZERATSKY, John; KOWITZ, Braden. Sprint: How to solve big problems and test new ideas in just five days. Simon and Schuster, 2016. B: GOTHELF, Jeff; SEIDEN, Josh, Lean UX: Applying Lean Principles to Improve User Experience, O'Reilly Media, 2021 C: FOWLER, Martin, et al. The agile manifesto. Software development, 2001, 9.8: 28-35. C: MARFURT, Markus. Pocket Guide to the Professional Scrum Master Certification (PSM 1). BoD–Books on Demand, 2020. C: The Scrum Guide, 2020 B: Online courses and resources on User Experience, Product Management, Design Thinking, Agile Last update: Švecová Lenka (11.12.2021)
|
|
||
100% práce na projektu (Vzhledem k povaze projektové práce a závazku vůči partnerské společnosti je účast na většině zasedání povinná. Pokud studenti zmeškají relaci, mohou ji nahradit absolvováním navrhovaných online kurzů k danému tématu). Last update: Švecová Lenka (10.02.2021)
|
|
||
The course is typically taught in a block form over a full week before or after the regular semester (in the face-to-face format), the online format is taught over multiple weeks.
1. Orientation: working with a partner company 2. Project assignment 3. Tools to support project-work 4. Defining problem to be solved 5. Generating possible solutions 6. Prototyping 7. User testing 8. Gaining insights from user testing 9. Developing a client presentation 10. Presentation to the host company 11. Guest speakers on User Research 12. Guest speakers on Project Management 13. Guest speakers on Agile Project Management 14. Guest speakers on Product Management Last update: Švecová Lenka (10.02.2021)
|
Teaching methods | ||||
Activity | Credits | Hours | ||
Konzultace s vyučujícími | 0.7 | 20 | ||
Obhajoba individuálního projektu | 0.1 | 4 | ||
Práce na individuálním projektu | 2.1 | 60 | ||
3 / 3 | 84 / 84 |