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The course focuses on the practical development of technical prototypes within three specialized hardware workshops. Students will work in teams of two or three on their own project, which they design and develop into a functional prototype during the semester.
Throughout the course, students will attend a series of expert lectures covering key aspects of hardware development, including project management, technological processes, business planning, marketing, sales, and gathering user feedback. The course also involves collaboration with professional mentors, opportunities for consultations tailored to the project focus, and practical training in presentation skills and audience engagement.
Emphasis is placed on applying acquired knowledge in practice, teamwork, and customer orientation. The course concludes with a public presentation of projects before an expert panel. The expected outcome is not only a functional prototype but also a validated concept with potential for further development.
The course is taught in Czech only.
Last update: Havlík Jan (17.08.2025)
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Podmínkou udělení zápočtu je alespoň 75% účast. Předmět je zakončen neklasifikovaným zápočtem z týmového projektu, který je demonstrován na závěrečných dvou hodinách předmětu, či po dohodě s garantem předmětu v individuálním termínu během zkouškového období. Last update: Havlík Jan (17.08.2025)
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1. Bryant, S. C. Tinkercad. (John Wiley and Sons, 2018). 2. Seneviratne, P. Beginning BBC micro:bit: a practical introduction to micro:bit development. (Apress, 2018). 3. Bernier, S. N., Luyt, B. & Reinhard, T. Design for 3D printing scanning, creating, editing, remixing, and making in three dimensions. (Maker Media, 2020). 4. Lansdown, H. Digital modelmaking: laser cutting, 3D printing and reverse engineering. (The Crowood Press, 2019). 5. Scherz, P. & Monk, S. Practical electronics for inventors. (McGraw-Hill Education, 2016). 6. Malý, M. Hradla, volty, jednočipy: úvod do bastlení. (CZ.NIC, z.s.p.o., 2017). https://knihy.nic.cz/files/edice/hradla_volty_jednocipy.pdf Last update: Čapek Adamec Martin (19.01.2024)
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Block 1 (4 hours) Visit the workshops and get familiar with their equipment. Meet the other course participants and the course instructors.
Block 2 (4 hours) During a community event, you will form teams of two or three members in which you will work on your hardware project.
Block 3 (3 hours) This introductory lecture provides an effective framework for starting your team project. You will learn about the hardware development life cycle, principles of project management, timeline creation, goal setting, team roles, and resource estimation.
Block 4 (3 hours) This lecture introduces the basic technological processes commonly used in hardware development. Topics include PCB design and manufacturing, working with microcontrollers and sensors, 3D modeling and 3D printing, testing and debugging prototypes, and integration with digital environments (e.g., IoT).
Block 5 (3 hours) This lecture presents the key principles of bringing a hardware product to market. It covers topics such as identifying the target customer, creating a value proposition, basic pricing strategies, financing options (grants, investors, crowdfunding), and an introduction to business model development.
Block 6 Independent work in the laboratories.
Block 7 Independent work in the laboratories.
Block 8 Independent work in the laboratories.
Block 9 Independent work in the laboratories.
Block 10 (2 hours) Present your progress to the course instructors and fellow participants. You will receive feedback to guide further development.
Block 11 Independent work in the laboratories.
Block 12 (3 hours) This lecture focuses on the basics of sales and marketing, with an emphasis on personal presentation of your project in front of a camera. If you believe in your product, others may too. You will learn to craft a convincing message, find your personal storytelling style, and master delivering short and impactful video presentations.
Block 13 (3 hours) This final lecture is dedicated to gathering feedback from target users and using it to refine your project. It also includes a short training in pitching and testing your product’s key messages. If conditions allow, you will go into the field to engage with real people, test reactions to your prototype, and collect authentic feedback.
Block 14 (2 hours) Final presentation of your project before the course guarantor. You will receive expert feedback. Last update: Havlík Jan (17.08.2025)
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Basic orientation in technical fields, interest in independent creative work Last update: Havlík Jan (17.08.2025)
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Teaching methods | ||||
Activity | Credits | Hours | ||
Konzultace s vyučujícími | 0.5 | 14 | ||
Obhajoba individuálního projektu | 0.5 | 14 | ||
Příprava na přednášky, semináře, laboratoře, exkurzi nebo praxi | 1 | 28 | ||
Práce na individuálním projektu | 1 | 28 | ||
3 / 3 | 84 / 84 |